This forum should have a chronology of arcade shmup releases, so someone who wants to have fun may check (and analyse) the facts. They emerged earlier, never really peaked as "the current big thing in the arcade" (but maybe someone can check JP popularity polls?), and lasted longer. I also guess that Shmups had a similar trajectory, though some differences are obvious. I guess: if you guys can make better conclusions from my notes, I'd like to read them. In a nutshell, the genre apparently had an intense period of popularity and even over-exposure after some slow beginning, then it entered a long twilight along the arcades' historical trajectory. Predator, Denjin Makai II or whatever is called, Taito's Lightbringer which is actually an isometric mix of this genre with ARPG's). 19 already had less titles, though some of them were stellar The 1989 to 1993 period saw the release of tons of titles, though the quality was at times abysmal (say, Burning Fight). The genre became more or less niche after that period, though IGS and other minor companies produced several titles (e.g., Sengoku 3, Knights of Valour), up until the early 2000's.Į. I imagine that they planned on squeezing the genre until it was sensible to do so, and then they moved on (hardly surprising) ĭ. I may have missed something on their later, more powerful hardware (GGX? Maybe a really ugly Sentai game they Konami released 10 titles or so, 1989 ( Crime Fighters) to 1993 ( Violent Storm).
![denjin makai data east denjin makai data east](http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/forsale/pics/tokio2a.jpg)
Unlike Konami, they kept releasing titlesĪnd showed some kind of commitment to the genre, using the CPS2 for this purpose Ĭ. Capcom released 13 to 15 titles from 1989 ( Final Fight) to 1997 / Battle Circuit), but their top-down Avengers (1987) might be considered a precursor. Shadow Force (1993) is ace, but definitely an old-skooler beat'em up, even by 1990's standards ī. Technos should have popularised the genre in 1986 with Kunio-kun's arcade game, then a few more titles until FF's arrival marked an explosion of the genre (and tons of crappy titles floating around). Memory is hazy now, but the breakdown looked like this:Ī.
#DENJIN MAKAI DATA EAST FULL#
Another good one by them though, is Warrior Blade: Rastan Saga Episode III, never left Japan, plays similarly to Golden Axe(still worth checking out if you're not into GA).I once very crudely plotted the distribution of arcade beat'em ups from 1980 to 2005, counting only games with a full plane of motion. You do not want to play the majority of their beat 'em up input. Night Slashers is by Data East, who you'd think of Bad Dudes/Two Crude Dudes when it comes to beat 'em ups.ĭungeon Magic is by Taito. Ninja Baseball Bat Man and Undercover Cops(also ported to the Super Fami) are by Irem, who's beat 'em up input you'd most associate with Kung Fu/Spartan X and Vigilante. The Denjin Makai series(includes Ghost Chaser Densei, something of a port of the first Denjin Makai on the Super Fami) for example, is by WinkySoft, of the Robot Wars series. Sometimes you really gotta step outside your comfort zone with an open mind, and in my opinion the best come from the developers you don't expect. Yeah, hope you don't take it as an attack or something, but as a beat 'em up fan myself, I get sick of seeing the same old nostalgia games considered the best. Maybe the stuff from IGS as well(Knights of Valour series, Oriental Legends series, and The Gladiator/Road of Sword/Shen Jian)Haven't tried some of these, I just might do that.
![denjin makai data east denjin makai data east](http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/forsale/pics/tokio2c.jpg)
Violent Storm(here's a Konami recommendation)Īrmored Warriors (and another from Capcom) Quote from: FallenAngel2387 on June 08, 2015, 10:01:01 AMIf I'm going to recommend beat 'em ups to anyone, they'd be: My post was meant to mean "I like beat 'em ups, and by the way here is my list of recommendations as per the topic." one of those isn't quite like the others.I didn't mean to suggest that Killer Instinct was a beat 'em up. To this day I have never played the arcade version.Īre there any benefits (whether subjectively or objectively) to the arcade original? I just can't help but get pumped when I'm bustin' out combos on the thing. I'm gonna be boring and say Street Fighter 2: The World Warrior, in all its totally unbalanced glory. I had much worse expectations going into it, so I was pleasantly surprised. I played through it just for kicks once, and I was suprised that it was actually not too shabby a game. Michael saves children, makes funny noises, turns into a robot after touching a monkey, uses dance bombs, and fights phallic mechs that have pelvic thrusts for attacks. I bust this out at parties and everyone ends up in tears they're laughing so hard.